<========== LOADING INFO FILE [20x^3] ==========>
<========== Thor's Cambodian Hideout ==========>
<========== By Shadoofus and Thor2010 ==========>
<========== GAME PLOT ==========>

Lara Croft, about 14 years ago, has attempted to reclaim the golden treasures of the Cambodian Temple deep within the jungles of Ta Nei, but only managed to get a golden skull, which was a far cry from her real goal: a golden pizza, a relic of the modern and the past that the ancients had discovered by sheer accidence, securing it within an obscure temple in order to keep it away from heretics that could take advantage of it. After leaning of the real temple's location, the one that was actually used to hide the pizza, Lara heads out yet again into the Cambodian jungles to reclaim a treasure lost lost to her for over 14 years...

But is greed of this caliber worth it? Is the cost of morality to defile something so sacred worth the ownership of the pizza? None consider if such artifacts are better left alone, and perhaps, just perhaps, this isn't worth it. Perhaps the preservation of artifacts is more important. Maybe, instead of stealing, Lara could preserve and take a step closer to godhood- one she knows exists, only achieved by those who selfishly retrieve artifacts of the past for the knowledge, and not the ownership. Such a minor difference and yet so major. Oh, and Von Croy also tagged along, although too old to actually help you, that lazy ass expiring twink.

What will you choose? Greed for Knowledge, or for the ownership of something lost to you for so long?

<========== GAME NOTES ==========>

- This level is a "remaster" of Thor's 20X20X20 cambodia level following the same restrictions, cutting 4 sectors from the height due to lack of function.
- Both the original and the remaster are available to play right from the same TRLE. Thor2010 gave permission for me to do so. This causes the requirement of having the game quit when the remastered level is finished, as the original was made in a different TRNG version which causes crashing if trying to end it. It never happened to me any other time, even when loading saves between levels.
- Some rough points might be present: like a flame that's disjointed from the torch, for a bug where pushables on raising blocks go down to geometry. 
- The original .TR4 is used. I PHYSICALLY DID NOT CHANGE ANYTHING, DO NOT HAVE ISSUES TO ME FOR THE SOFTLOCK! Go blame the expired twink for that, aka the og builder.

<========== GAME CREDITS ==========>

-> MAIN CREDITS: 
	-> Textures: 
		<> Classic Tomb Raider 1-5 Textures
		<> Loading Screen [From TRNG's website -> http://www.trlevelmanager.eu/plugin_sdk_help/Plugin_SDK.htm] 
		<> Logos [From FlamingText] 
		<> Placeholder Textures [By Delca -> https://www.trsearch.org/item/5569] 
		<> Water Animations [By Christian-Croft -> https://www.trsearch.org/item/4803]
		<> Fixed Cambodia Textures [By Reggie -> https://www.trsearch.org/item/6060] 
		<> TR4 Inventory [By MarlenaCrystal -> https://www.trsearch.org/item/5238] 
		<> Molten Gold [By Sheepy_Cyanide -> https://www.trsearch.org/item/6059] 
		
	-> Animations:
		<> Classic Tomb Raider 1-5 Animations
		<> Fix Lara Project [By Dermahn -> https://github.com/Dermahn/Project-Fix-Lara-v2] 
		<> Custom Run Animation [By Joey Quint -> https://www.trsearch.org/item/4395] 
		<> Walk Animation [By Bashar -> https://www.trsearch.org/item/3611] 
		<> Faster Pushables [By Delca, from his Legend Demake -> https://trcustoms.org/levels/3553] 
		[Animation above is not to be taken from me. Ask Delca for permission.] 
		<> Shimmy Animations [By SirDanielPonces -> https://www.trsearch.org/item/6094] 
		<> Crouch Animations [By Gecko, Available in FLEP's recent patches -> https://www.tombraiderforums.com/showthread.php?t=229610]
		<> AOD Sprint [By Joey Quint -> https://github.com/Joey79100/trle-aod_animations]
		<> Frontford Pole Jump [By Bagas -> https://www.trsearch.org/item/3947] 
		<> Swingpole Animations [By SirDanielPonces -> https://www.trsearch.org/item/6093] 
		<> Crawlspace Flexibility Set [By Kristian -> https://www.trsearch.org/item/4322] 
		<> Overhang Set [By Krystian -> https://www.trsearch.org/item/5211] 
		<> Monkey To Ladder [By Krystian -> https://www.trsearch.org/item/4790] 
		<> Ladder To Monkey, Ledge Jumps [By Various People, in TEN Wad primarly] 
		<> Save Crystal [By Naotheia -> https://www.youtube.com/watch?v=shP-xRiPAwE] 
	
	-> Objects:
		<> Classic Tomb Raider 1-5 Objects
		<> TRU Outfit, Holsters [By Raider99 -> https://www.trsearch.org/item/5745]
		<> Hand Meshes, Medipack Bases, Shotgun Mesh [By Sponge -> https://www.trsearch.org/item/5755] 
		<> Hair Mesh [By Vandersweater -> https://www.trsearch.org/item/5777] 
		<> Flashlight Mesh [By Jairus -> https://sketchfab.com/3d-models/psx-body-flashlight-959855b451d0486a8424f32d1c8c081d] 
		<> Crowbar, Torch Meshes, and many other objects [From BtB 2014 Package -> https://www.trle.net/levels/levels/2014/0814/BtB/web/installation.html]
		<> SAS Soldier [By Thor2010 -> https://www.trsearch.org/item/5367] 
		<> Redesigned Nullmeshes [By Reggie -> https://www.trsearch.org/item/6055] 
		<> Shovel Puzzle, Butterfly [From BtB 2024 Package -> https://www.trle.net/levels/levels/2024/0724/BtB/Web/installation.html] 
		<> SAS Tablet [From BtB 2018 Package -> https://www.trle.net/levels/levels/2018/0618/BtB/web/installation.html] 
		<> Diary [By Craig Michaels -> https://www.trsearch.org/item/6147] 
		<> Golden Pizza [Base Mesh by Company0fWolves -> https://sketchfab.com/3d-models/psx-inspired-low-poly-pizza-slice-4eaaa4e13530467a9e1541269d101655] 
		<> Skull Switch [By Sponge -> https://www.trsearch.org/item/5933] 
		<> USP Match Pistols [By Vandersweater -> https://www.trsearch.org/item/6221] 
		<> TR4 Ammo Recreation [By Mike Quahe -> https://www.trsearch.org/item/4888] 
		<> Low Poly Medipacks [By Craig Michaels -> https://www.trsearch.org/item/6135] 
		<> Greek Horizon [By Usuki_Frenzist -> https://www.trsearch.org/item/2924] 
		<> Campfire [By Trinity -> https://www.trsearch.org/item/3699] 
		<> Tent [By Danilo -> https://www.trsearch.org/item/1206] 
		<> Retro Plants [By Craig Michaels -> https://www.trsearch.org/item/6200] 
		<> AOD Plants [By Ligufaca -> https://www.trsearch.org/item/5841] 
		<> Cans and Water Bottles [By Elbolillo -> https://sketchfab.com/3d-models/survival-psx-6e6b12cbcd864d8a949c5334bc473b55] 
		<> Shiva Re-Color [By Craig Michaels -> https://www.trsearch.org/item/6149] 

	-> Audio:
		<> Classic Tomb Raider 1-5 Tracks
		<> TR4 Theme Slowed [Found Here -> https://www.youtube.com/watch?v=_KGfJ_tHhXA] 
		<> Cut TR4 Tracks [Found Here -> https://www.youtube.com/watch?v=4AD0wUFmkqk&list=LL&index=1] 
		<> Ambiences [From BtB 2014 Package -> https://www.trle.net/levels/levels/2014/0814/BtB/web/installation.html]
		<> Black Cats OST From COD WAW [Found Here -> https://www.youtube.com/watch?v=qqA46bO4VDI] 
		<> TRU Checkpoint Track [Found Here -> https://www.youtube.com/watch?v=8HB13YLMITY] 
		<> Indescribable Ambience [By Meowjesty -> https://www.trsearch.org/item/5808] 
		
	-> SFX:
		<> Classic Tomb Raider 1-5 SFX
		<> Resident Evil 6 SFX 
		<> Tomb Raider 6 SFX [Found Here -> https://www.tomb-of-ash.com/original-sfx-and-voice-over-from-tomb-raider-4-5-and-6/] 
		<> More AOD SFX [From Here -> https://github.com/Joey79100/trle-aod_animations]
		<> Holster Sounds [By TheLovely V -> https://www.trsearch.org/item/6240] 
		
	-> Plugins:
		<> Classic Inventory [By JMN -> X ] 
		<> Misc Features 1-3 [By AkyV -> X ] 
		<> Extra BASS Channels [By ChocolateFan -> https://www.tombraiderforums.com/showthread.php?t=227207 ] 
		<> FLEP [Maintained By ChocolateFan and others -> https://www.tombraiderforums.com/showthread.php?t=229610] 
		<> Freeclimbing Plugin [By Krystian -> https://www.trsearch.org/item/5211] 
		<> Tokyo Enemy Plugin [By TokyoSU -> https://www.tombraiderforums.com/showthread.php?t=227207 ] 

	-> Betatesters // Special Thanks:
		<> Mahetus 
		<> Me, Myself, and I
		<> DJ, despite his nitpicks.
		
	
		
<========== CHANGELOG ==========>

<=> V2 <=>
	- Re-added some missing files. 
	
<=> V3 <=> 
	- Disabled DOZY via script. 
	- Re-added the 107 audio file from the original. [Per DJ's VOD] 
	- Added spikes to force pushable sequence in gas room that deactivate with key pickup.
	- Removed redundant flipmap that could break stuff... potentially.
	- Fixed the pistol ammo and flashlight strings.
	- Removed inverted background. [Per DJ's VOD]
	- Fixed secret counter for the original. 
	- Tweaked the lighting in main courtyard slightly. 
	- Fixed a puzzle re-triggering the doors again.
	

<========== END OF FILE ==========>
<========== SYSTEM TERMINATION ==========>

